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NINCO
PORSCHE 997 |
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Another
completely new model from Ninco, this time the evolutionary 997
version of the venerable Porsche 911. I'm a bit of a Porsche nut
and I usually enjoy Ninco's GT cars, so this one is a must-have
for me.
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The 997
isn't perhaps the most attractive version of the 911, and the
yellow and black Forum Gelb livery doesn't really do the car any
favours. But when you look closer you'll see that it's a nicely
made and well finished model.
The body
shape looks right and it's built to a good standard - fit and
finish is very good and there are no visible moulding lines. The
paint is smooth and evenly applied, with a nice sharp divide
between yellow and black. The tampo is legible and generally
sharp, though there are a couple of minor smudges on my car.
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The
interior is effective; it’s a fairly shallow tray but looks
deeper, partly because it’s all black and partly due to some
clever moulding. The driver figure is new, first seen on the
Ascari, and a big improvement on the previous figures. The
driver is ¾ length and sits in front of a nicely moulded
dashboard. Roll cage and fire extinguisher are also included.
The
chassis is another example of the now-familiar Ninco anglewinder
set up. The motor is an NC5 rated at 20,000rpm at 14.8 volts.
Wheels are plastic BBS style and seem round and true, though
the tyres usually benefit from a light sanding. A fairly strong
but small magnet sits just ahead of the motor. In
contrast to the recently released Ascari, the Porsche does not
get extra bracing at the rear of the chassis so it's fairly
flexible. Some would say too flexible. You may wish to add some
reinforcement to this area.
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I
had some minor issues with the way the chassis and body fit
together on my car. The body was ever so slightly higher on one
side than the other, especially at the back. A closer look
revealed some plastic 'flash' (excess material) on the rear of
the chassis, meaning that the body wasn't quite seated properly.
A few seconds work with some sandpaper got rid of the flash but
the body was still a tight fit so I sanded some more until
everything fitted together smoothly and easily. The
other thing I found is that there isn't really enough room for
the suppressor(?) attached to the motor. It ends up trapped
between the motor and the body, forcing the side of the body
outwards slightly and distorting the way it fits on the side of
the chassis. I removed the suppressor and fitted a new motor
wire (the original isn't long enough without the suppressor). Of
course these things only matter if you nit-pick as much as
me....!!
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Enough
of nit-picking the Porsche's appearance, let's get it on the
track. First up, a little run on my tiny figure of 8 Scalextric
Sport track. As with all the Ninco cars I've tried on this
track, the Porsche has too much power to be quick! Great on the
straight but you need to tip-toe around the corners or the power
easily overwhelms the limited traction provided by the small
magnet. On
to the bigger routed track, usually a track that seems to suit
Ninco cars. The 997's power is much more useful here, powering
the car in beautifully controllable drifts through the corners
and hurling it down the straights. The Porsche has a relatively
short wheelbase (approx 74mm) and while it feels fast and
responsive it doesn't have the nervousness of some shorter cars.
If pushed too hard it will drift wide, the drift turning into a
spin if you really overdo it. It's a little taller and narrower
than most of the other Ninco GT cars, which makes it a little
easier to roll if you are really trying hard.
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I ran the Porsche against
some tough company, its Ninco stablemates - the Ascari and the
Mosler. The Porsche didn't disgrace itself, but it did seem to
launch itself into the scenery more often! Usually going
straight on in corners, so I took a closer look. The guide is
recessed into the chassis and the front axle has much less
vertical travel than many Ninco cars. It means that the weight
of the car is resting on the wheels rather than the guide, in
fact only about 2/3 of the guide is in the slot. This set-up is
probably fine on a Ninco track because it has raised rails, but
on a routed track and to some extent on smooth surface tracks
like Scalextric Sport or Carrera, this could be a problem.
But at least it's
relatively easy to fix. I fitted a small spacer to the underside
of the guide mount - just a piece of plasticard super-glued in
place and trimmed to the profile of the mount. The slots in the
chassis for the front axle were extended upward with a small
round file - there's plenty of room to raise the axle without
the tyres touching the wheel arches. An alternative would be to
place a couple of grams of weight at the front of the car to
keep the nose down.
With this done the car
felt better and stayed on the track. Its fastest lap was 8.17
sec, compared to 8.14 for the Ascari and 8.08 for the Mosler.
Most of my JGTC pack run in the 8.2 second range, so the Porsche
is definitely quick.
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I
hope this doesn't sound too negative because I'm having a blast
with this car. Now the minor niggles are sorted it's a great car
to drive. It's quick, responsive and right on the pace of the
rest of the GT range. My car took a little work to set up, but
we're not talking about major flaws - it probably says more
about my fussy nature than anything else! I
really like the Porsche, it's definitely a keeper. Now I just
need to find a livery that I like....!
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